(Optional) Return to Harland and let him know the bad news. There is also supposed to be a key in a desk on the upper area of the Jail section of the basement, but for some reason, I can't search the desk. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location In the room at the end of the stairs youll find an uncloaked Nightkin named Davison, who seems to be working under the advice of a Brahmin skull called Antlers. The branch connects to the control room overlooking the launch chamber. Completing the quest with him will give an additional boost to their Novac reputation. Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. Yes, like in the movie Predator. Info When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. Talk to Jason Bright, who is nothing short of a cult leader. Object It is not possible to fast travel from the balcony where the launch console sits, post-patch. Report to Jason Bright that the nightkin are gone. The shipping invoice is found upstairs in a terminal. Map marker Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? Put them down with whatever tools you fancy; Spiked Knuckles and Ratslayer both work fine. Quests This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. Jet (x4), Med-X (x5), Doctor's Bag (x3), Stimpak (x10), 5mm Rounds, Frag Grenades (x3), Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines (x4), .44 Magnum Rounds, 9mm Rounds, Cowboy Repeater, .308 Rounds, 12 Gauge Rounds, Flamer Fuel, Bobby Pins, Super Stimpak (x2), Carton of Cigarettes (x2), Pack of Cigarettes (x3), Bottle Caps, Stealth Boy (x2), Microfusion Cells, Purified Water, Steady, Mentats, Thrust Control Modules, Isotope-239 Igniting Agent. Chris will order you over to the launchpad. The REPCONN test site is a former rocket testing facility located west of Novac and south of scorpion gulch in 2281. Turns out you can, noticing a stealth boy . It is never mentioned where or what the "sacred place" is, yet. Just Cleared the entire REPCONN basement with a single Stealth Boy. Icon Burns1111 - 12 years ago - report Accepted Answer Go in the main entrance to the building. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. The Mutant will not react kindly to continued questions along those lines. From the room with the jailer go through a door and down some stairs, then past a door which requires the jail key to open, and in a room on the left you will find the corpse of Harland's missing friend. I get to the basement door, and am told I need a key to get to the launch facility. The player character is now free to look around upstairs without him shooting at them. An ideal chronological order of events walkthrough that will take you through the entire Mojave. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip We've finished converting that old generator room into storage, as you requested. Both levels contain a workbench. #2. Fallout: New Vegas. This email also talks about a safe within the room and gives a password. I was able to complete the mission but it just keeps crashing randomly, regardless of where I am. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory. Again, if you want the easy way out, simply kill him where he stands. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. It is possible to fast travel after leaving the room and then re-entering (after the launch). Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. Expect a few Feral Ghouls to attack you as soon as you enter the lobby of the building. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. The key is to fight one at a time, or better yet, avoid fighting them at all (at least for the time being). However, they did not have the time or resources to develop the idea and it was eventually cut. The entrance corridor leads to a workspace where a single nightkin lurks. As the rockets take off from the launch pad, one will notice that the main boosters on one rocket seem to have been delayed, resulting in it almost crashing into the building one is standing in before blasting off in a slightly different direction than the others. (Optional) Search the room that Harland is in for the Stealth Boy shipment the nightkin are looking for. You'll have to if you want to complete this side quest successfully. Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). The advice he gave you, to find a wide open room with a gigantic metal staircase leading upward, was apt. I get to the basement door, and am told I need a key to get to the launch facility. We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. This Nightkin's name is Davison. Key Takeaways A Ghoul in a nearby room is stopping them from advancing towards the Stealth Boy shipment's location. To speak with Chris, though, you'll first need to talk to Jason. All you have to do now is hit the launching device, and watch those rockets blast off. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Go in that door. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. Fallout: New Vegas, The Mojave Wasteland, Interactive mapThe game takes place in 2281, four years after the events of Fallout 3. Manage all your favorite fandoms in one place! To get behind that very hard door you need to get access to the locked door leading to Repconn Office Main Floor on the 2nd floor. The reward is the same regardless of what you do. Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. This one focuses on the REPCONN Test Site. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. 9 - Locked Door To open this door, you'll need to pick its "very hard" lock, or hack the "very hard" terminal next to it, or acquire the REPCONN Third Floor Security Card (#12 or #17). His assembled followers are seeking some far beyond, but were interrupted when some demons arrived. You'll encounter lots of locked doors when you walk around, so pick them open when you can. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cults buzz-words. Once he's dead, be sure to scour his body for some goods before continuing onward. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. It does, however, fail the quest and cost some Karma. Pick which one you want to go after, then ask him for a tip as to their location. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The third terminal entry states that the shipment was sent back to. Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. Enter the facility and discover the source of the ghouls. You should be able to sneak through a gate to access this location. We will alert you, however, that there's plenty to see in this building. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. The righthand side leads to a room with Davison and Antler. ". Before we do that, of course, we have a pretty extensive location to explore. Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. In the back are offices, containing several cubicles and other living quarters just above them. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. If you spoke to Old Lady Gibson when purchasing the previous items (or simply killing her and taking them), then you would have learned that she actually had this isotope at one time. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. About the best thing youll find here is a Dead Ghoul to loot. In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. (13) Return to the Rocket Facility and give the parts to Chris Haversam. The entrance corridor leads to a workspace where a single nightkin lurks. Contents 1 Background 2 Layout 2.1 Exterior 2.2 First (main) floor 2.3 Second floor 2.4 Third floor 3 Notable loot 4 Related quests 5 Related challenges 6 Notes 7 Appearances 8 Behind the scenes 9 Bugs Boards. Note that as one exits the room that contains the space suit and Chris Haversam, there is a ladder found to the left that leads directly outside; this way one does not need to run all the way back up to the front entrance to leave the facility. When I approach it, I don't even get the prompt to interact with it. Theyve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesars Legion - have been organized under the guise of ancient Rome. Head north along the road running through Novac (near No-barks Shack) to find the Gibson Scrap Yard, inside of which you can find Old Lady Gibson. We opted to go after the rockets' thrust controllers, though you can take an alternate path if you choose. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . If you're feeling lazy and ghoulicidal, you can simply kill all the Bright Follwers (right). The room in question, if you look at your map, is in the northeastern part of the facility. Hes more sensible than the other Ghouls here, although his reasons for remaining with Bright and his followers are more carnal than anything else. Be careful; there are lots of. Once you head down there, keep your wits about you. Head upstairs and talk to Jason Bright and hell tell you to come talk to him again in the basement. Speak to Chris Haversam about firing the rockets. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. DavisonNightkinFeral ghoulsBrahmin Radroach Appearances Directed by James Mangold, the movie also stars Phoebe Waller-Bridge, Antonio Banderas, John Rhys-Davies, Shaunette Renee Wilson, Thomas Kretschmann, Toby Jones, Boyd Holbrook, Oliver Richters, Ethann Isidore, and Mads Mikkelsen. Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. ~~~~~ Legend After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. Exit to the viewing . Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Ignore the ladder for the time being, and instead, head straight forward and through the door. You saw some Nightkin bodies outside in the area surrounding the factory, but in the basement of the factory, you'll find that Nightkin are very much alive, and in great numbers. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. (4) (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. Ghouls and Super Mutants. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. I can't seem to find the key. access this before. Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. So, I am at a crossroads. New Vegas if you didn't figure it out. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall, it can also be found on the body of the nightkin jailer. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. Within, you'll find an elderly woman named Old Lady Gibson. She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. There are dangers lurking all over the place. (Optional) Return to Harland and let him know the bad news. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. He'll now have everything he needs to get this ball rolling. Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. On a balcony over-looking the lobby youll find two Dead Ghouls with loot worth grabbing. The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. Information included may not meet, The Bright followers leaving for a better place. Atomic fuel can alternatively be found in the. 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. He'll give you more instructions when you do. PSN - CH3SHA. Once through the door, you're going to find not only Jason Bright, but the human-who-thinks-he's-a-Ghoul as well, Chris Haversam. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. Make sure youre sneaking. In the next room there will be some walkways overlooking the jail below and a cloaked. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Located at the top of the facility, the research laboratories are where REPCONN once pioneered its rockets. Talk to Chris Haversam to begin preparations for the rocket launch. Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. While untested in space, the suit is 10 . Bright BrotherhoodDavison's nightkin (Optional) Find the leader of the "demons" and speak with him. (Should you choose to help him, you'll have to search the basement for the whereabouts of his lost friend. Following a path to the left will reveal a hatch leading to the facility's basement. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. Being inside locate the corridor and go ahead, turning right at the end. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. You'll run into this little service station-like building almost immediately. From the entrance head through a doorway to the west, ignore any stairs up for now, and just explore north along the western end of the building. The building has two entrances, the main doors, and a side entrance. After you loot the closet return to the hallway and head north. is in the basement. Fallout: New Vegas. Editor ID South of here lies Clark Field, which is now an irradiated Golden Gecko Nest. To continue, though, you're going to need to meet up with a couple of characters that are integral to advancing your quest. Entrance to the Research Labs. TWITCH - CH35H4. (15) Talk to Chris Haversam to begin preperations for the rocket launch. And by ball rolling, we mean igniting this ill-fated rocket. Philly wasteland 16:50, February 24, 2011 (UTC). In the center are two Easy locked offices. I don't have the key. Cell name Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. Theres also a Hunting Revolver near a skeleton on the floor next to the safe. They promise to leave if they find them, but there's a catch. RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. There are several issues with both the REPCONN Test Site in general as well as the quest "Come Without further ado, let's go over what's broken and what this fixes. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. You can actually choose which goods to go after from here. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. Go there. Grab a Cowboy Repeater, some .357 Magnum Rounds and some Energy Cells off a metal shelf then loot some Ammo Boxes from between two tables, then grab a Doctors Bag and some chems from atop a table. Icon When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. The launch site opposite the building cannot be accessed. Leaving the REPCONN facility and returning may fix this issue. Do not move, touch, shoot or in any way disturb Antlers. Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. The other place you can find the igniting agent is at Clark Field. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts Can you help these guys out? View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. Terminals The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. To Come talk to Jason Bright that the shipment was sent back to Chris.. 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Corridor and go down some stairs to find a wide open room with a metal! The easy way out of the building it, I don & # x27 ; t figure it out other.